The Paragon NPC faction helps the Empress while the autonomous assist CORE. Carminia and CORE always start with 3 commanders on their side. Depending on the campaign choices is also difficult, since more or fewer commanders will enter one faction. The player can choose which commander to play and change allegiance when asked which side to join. Based on your choices in the previous faction campaigns, each character will pick him accordingly. All 3 factions meet here for the final battle. Living amon their enemies, an alien threat is getting ready to show its true colors.įrom their archives of knowledge, a galactic society emerges to shape the future of this galaxy and crown their new empire.The Capital of the old Star Union. 2 per Faction (except Shakarn and Oathbound)īuried below the sands of time, an ancient dynasty is waiting to reclaim its legacy.The heirs of a shattered galactic empire emerge from a cosmic dark age to reclaim the universe. This can lead to changed diplomatic standings with other commanders, new objectives or swaping the player commander's secret tech.Īvailable Campaigns Campaign Name The encountered commanders, factions, NPC factions and objectives are tied to and reflect the story of the mission.ĭuring the missions, objectives may alter through the commanders' progression and certain decisions during quests. Each campaign mission is played on a unique planet with a random generated map (except Dolos Minerva (Tutorial), which has fixed assets for teaching reasons). Each mission is played with an unique commander with fixed faction and secret tech appearence and perks can still be altered to own preferences. A campaign is a sequence of missions connected through a shared story, that unfolds during progression.
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